A player satisfies this rule when one foot is on or beyond the line five yards behind the restraining line. If one player is more than five yards behind the restraining line and any other player kicks the ball, it is a foul for an illegal formation.
VII When the ball is kicked A. Each Team A player, except the holder and kicker of a place kick, must be behind the ball [S18]. V All Team A players must be inbounds [S19].
At least four Team A players must be on each side of the kicker [S19]. All players of Team A must have been between the nine-yard marks after the ready for play signal [S19]. Five yards from the previous spot, or five yards from the spot where the subsequent dead ball belongs to Team B, or from the spot where the ball is placed after a touchback [S18 or S19].
All Team B players must be behind their restraining line [S18]. Five yards from the previous spot [S18 or S19]. Approved ruling The ball is kicked while teed illegally, punted on a kickoff or kicked from a spot between the hash mark and the nearer sideline. Penalty — Five yards from the succeeding spot b. The ball blows off the tee, and A55 — who was lined up to the left of the ball — holds the ball on the tee for right-footed kicker A No other Team A players move.
Foul by Team A for illegal formation at the kick. Penalty — Five yards from the previous spot or five yards from the spot where the subsequent dead ball belongs to Team B.
All of his teammates line up to his left. A12 lines up near the ball. After the ready for play, A11 starts forward as if to kick the ball, and A12 suddenly crosses in front of him and kicks the ball. When the ball is kicked, A11 is directly behind the ball with three teammates on one side of the ball. A12 plants his non-kicking foot on the same side of the ball as his three teammates. Foul by Team A for illegal formation. Penalty — five yards from the previous spot and rekick if Team B chooses; or five yards from the spot where the subsequent dead ball belongs to Team B.
B27 has his knee on the ground when he recovers the kick. Foul by Team A for offside. The ball is dead at the spot of the recovery. Penalty — Team B may choose five yards from the previous spot and another free kick, or five yards from the dead-ball spot with a first and This scenario also would have been valid if B27 had completed a fair catch. B17 returns the ball to his yard line where he fumbles. A67 recovers at the B and runs to the B where he fumbles, with B20 recovering while downed at his yard line.
Team B may choose to have Team A kick again after a five-yard penalty from the previous spot, or Team B may have a first and 10 at its yard line. Two players, A33 and A66, are positioned in a four-point stance with their feet on the A and their hands on the A Team A foul, illegal formation.
Team B has two options for accepting the penalty: Put the ball in play at the B, after a five-yard penalty at the spot the B where the dead ball belongs to them; or have Team A re-kick at the A Rule It touches a Team B player Exception: Thereafter, all players of Team A become eligible to touch, recover or catch the kick. Any other touching by Team A is illegal touching, a violation that, when the ball becomes dead, gives the receiving team the privilege of taking the ball at the spot of the violation.
The College Classics feature allows you to relive some of the biggest and best games from the long, storied history of college football. In some cases, you'll have to redo a famous play to lead the team to victory. In other cases, you'll have to "rewrite history" by turning the tide in a crucial moment. If you're a big cheater, there's a way to make this task a lot easier. First, start a game, then go to the AI Settings in the Settings menu from the pause screen.
Set all of the CPU's offensive and defensive skills as low as they can go. You can also change any penalties you'd like. We suggest turning off defensive pass intereference if the Classic you're trying to beat involve any sort of pass defense.
If you don't want to cheat, here are our suggestions for how to complete each and every challenge in the College Classics. Please note that all of the Classics are exactly as they were in last year's game, and our tips follow suit: BYU is trailing late in the 4th quarter.
This is one of the toughest of all the College Classics. You begin by kicking an extra point. Go ahead and blast it through to bring the score to Afterwards, you'll have to execute an onside kick. The best way to do this is to point the kick directly at the ground, at a 45 degree angle to the opposition's line.
Go halfway up on the left side of the kick meter and stop in the yellow. This gives you the best chance at recover the kick, probably off of a deflection. You can also try to aim a kick waist-high directly at a player, and try to bounce it off of him, then recover that. Even if you don't get the onside kick, you can still pull off the win. You'll just have to stop them on subsequent plays, calling timeouts in between. You need three total scores, and that means two onside kicks need to go your way, or you have to pick up a turnover on defense, or you have to wait out an extra opposition drive and strike quickly when you get the ball.
On defense, you know they'll run to burn clock, so stack against it. On offense, use five wide receiver sets to spread the field and get the most players open as possible. The easiest way to beat this challenge is by doing nothing. If you block the field goal, the result will be similar. However, if you have to return it all the way back, this can be considerably more challenging.
First off, it won't play out as the actual game did, because it is nearly impossible to get anybody behind to pitch it to. Instead, you'll just need all of the things you would normally need in a kick return situation: You're close to the end zone, so one good pass play will put you in. But run what you feel comfortable with. Remember, you have one timeout, too, so running isn't out of the question.
There are two ways to go about this. Either you can go for a two-point conversion and defend, or kick the extra point and try to force overtime. If you're going for the two-point conversion, a rollout pass to the right works well. If not, just kick it and get ready to play D.
Honestly, the rest of the game is defending. You know they're going to pass, so sit back in a nickel set and don't let them past your Or, try to force a turnover and end it early. Overtime is like any other part of the game. Just score more points than Miami, and you'll be golden. Watch for the right receiver to get open in the right corner of the end zone.
Toss it up to him and let him run under it. You have two timeouts to begin with, so don't be shy about going down the center of the field if you need to.
Two passes of about thirty yards will put you comfortably in field goal range, so go to something like Shotgun Trips-Clearout. If you are able to get close enough to the end zone, you might as well take a couple shots there to make the result even more definite. Otherwise, the field goal is pretty easy from about the yard line in.